One of the topics we’ll occasionally be covering in the Praized blog is Massively-Multiplayer Online Role-Playing Games (MMORPGs). Online video games such as Blizzard Entertainment’s World of Warcraft and Linden Labs’ Second Life have created virtual universes and economies that have critical mass from a user point of view. They are a new kind of social network, where people gather to meet, play and kill some bad (or good) guys. And they might represent a business opportunity as well. I was watching the latest episode of South Park on YouTube (warning: South Park is not for all tastes). It’s called “Make love, not Warcraft“. In it, a renegade player threatens the game World of Warcraft and the fate of the game lay in the hands of the South Park gang. It’s interesting to see how these MMORPGs are now entering the pop culture through TV shows. I wonder if Blizzard was involved in the development of the show.
What it means: in my opinion, this South Park episode is a good way to get introduced to the concept of MMORPGs (although some purists might disagree…)