Without a compelling existing brand or a really innovative product with protectable intellectual property (some of the games fall into this category), the only chance these apps have for long term success is to start thinking about ways to have users interact with each other in order to build network value. I’ve long argued that social networking on the iPhone is a huge opportunity, and the fact that the big guys are ignoring it for now leaves the door open for a newcomer to get long term market share.
(From Most iPhone Apps Are Failing To Leverage The Network Effect on Techcrunch)
What it means: great insight from Mike Arrington today. I’ve also been talking about the fact that your mobile device is a social object. It holds your contact list, it knows where you are and it’s a multi-channel communication device. We’re not far away from a specific mobile device-centered social network. Is there a “Facebook” in Apple’s future? I wonder if it would be possible to integrate DiSo (distributed social networking) with open source mobile operating systems like OpenMoko, Android or Symbian?
2 thoughts on “Mobile Devices Are Social Networks”